Please use this identifier to cite or link to this item: http://dspace.dtu.ac.in:8080/jspui/handle/repository/21580
Title: TO DESIGN GAMES ENHANCING LEARNING, GOALS AND PLAY FOR KIDS OF 5-6yrs AGE GROUP
Authors: CHAUHAN, VANSHIKA
Keywords: GAMES DESIGN
LEARNING FOR KIDS
COMPETENCIES
Issue Date: Jun-2024
Series/Report no.: TD-7842;
Abstract: This report presents a comprehensive exploration of "Game Design for Kids Learning," a project that I embarked upon during my internship. The research delves into the competencies needs of children aged 5-6 years, aiming to design games that cater to their learning curves and can be seamlessly integrated into diverse learning, from rural to urban schools. Methodologically, the study is grounded in both primary and secondary research, transcending conventional boundaries to gather rich, multifaceted data. This included the innovative 'Game Experience Quest,' where actual game-play was analyzed with existing as well conceptual game. The findings of this study have culminated in the creation of detailed user personas, reflecting the varied experiences of children, as well as the perspectives of their parents and teachers regarding learning of kids. Through an iterative process of ideation and refinement, three distinct game concepts have emerged, each promising to competencies targeting thoroughly. The discussion section of this report sheds light on the myriad benefits that thoughtfully designed games can offer, highlighting their potential to revolutionize learning for young children. Keywords: Game Design, Learning for Kids, Competencies
URI: http://dspace.dtu.ac.in:8080/jspui/handle/repository/21580
Appears in Collections:M.Des.

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