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http://dspace.dtu.ac.in:8080/jspui/handle/repository/20949
Title: | MARKETING STRATEGIES IN METAVERSE TO IMPROVE USER EXPERIENCE |
Authors: | GUPTA, ANUPAM |
Keywords: | MARKETING STRATEGIES METAVERSE MARKETING |
Issue Date: | Sep-2024 |
Series/Report no.: | TD-7484; |
Abstract: | The Metaverse is one of the most recent and well-liked web platforms. The Metaverse is a virtual environment where people can communicate with one another in 3-D. With the help of this cutting-edge technology, businesses and individuals can expand their reach and establish connections in a virtual environment. Since there are no geographical restrictions in the Metaverse, companies can reach customers everywhere. A special and interactive environment provided by the Metaverse can also be used to interact with customers in a way that isn't possible in the real world. For instance, companies can hold virtual events or build virtual storefronts in the Metaverse. Additionally, the Metaverse gives businesses the chance to gather information about their target markets. Utilizing this information will help to better understand consumer behavior and create relevant marketing messages. This research paper was aimed at completing the following objectives: ● To identify various opportunities for organizations to leverage Metaverse to drive their revenues. ● Evaluate different marketing and branding strategies that can be incorporated into the metaverse. ● Study Current Metaverse adoption in developing and developed countries. ● Identify potential risks and benefits of Metaverse. To achieve these objectives extensive secondary research was conducted covering the following aspects: The Metaverse's history, An explanation of what the Metaverse is, The Metaverse's structure, The Metaverse's applications, Benefits of the Metaverse, Negative aspects of the Metaverse, The Metaverse's future. To comprehend the potential effects on organizations when employing the Metaverse for marketing and branding objectives, statistics and facts/figures from research studies were gathered. A wide range of sources, including but not limited to books, papers, websites, etc., was used to gather data. Primary research involved conducting telephonic interviews with industry professionals (from organizations like Amazon, Accenture, Samsung, and Nvidia) who are engaged in developing 5 marketing strategies for Metaverse. This paper has highlighted some Metaverse marketing campaigns that are being incorporated by companies. The study's findings indicate that companies engage in marketing and advertising operations within the Metaverse. The vast majority of respondents believe that companies should use the Metaverse for marketing and promotional purposes. The majority of study participants discussed the consequences of not using the Metaverse as a platform for marketing and promotion. The findings suggest that businesses and public figures need to pay closer attention to the risks associated with marketing in the Metaverse. These dangers include problems with technology. Users require the most recent technology, such as pricey VR headsets or lenses and high-end PCs, to completely immerse themselves in the metaverse. These technologies are not available to everyone, which may restrict marketers' ability to reach a wider audience. Businesses that wish to build their platforms and experiences must also make significant expenditures and have the necessary tools and expertise. The metaverse's novelty, which deters businesses from entering, is one of its greatest obstacles. Many people find it problematic that there is no regulatory body. Additionally, companies must comprehend the metaverse to avoid offending customers with their advertising. It must seem natural and blend in with the metaverse to be effective. In the metaverse, cybersecurity issues can also arise. There is always a risk to data privacy if firms need a customer to authenticate their identity before making a purchase. There is little assistance available to aid with problems, and metaverse identities can be taken. The Metaverse is an emerging technology that allows businesses and individuals to expand their reach and connect with others in a virtual world. Many organizations have already begun to use the Metaverse to improve their user experience strategies. However, there are some potential drawbacks to using the Metaverse for marketing and branding purposes that must be considered if customer engagement is to be increased. This will show how companies can use Metaverse to expand their reach and connect with others in a virtual world to enhance their target customers. This study’s methodology will be mixed, with data collected through surveys and literature reviews. The findings of this study will be used to provide insights into how businesses can use Metaverse to improve user experience through marketing strategies, as well as to understand the potential benefits of this new technology. |
URI: | http://dspace.dtu.ac.in:8080/jspui/handle/repository/20949 |
Appears in Collections: | MBA |
Files in This Item:
File | Description | Size | Format | |
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Anupam Gupta DMBA.pdf | 797.49 kB | Adobe PDF | View/Open |
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