Please use this identifier to cite or link to this item: http://dspace.dtu.ac.in:8080/jspui/handle/repository/18815
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dc.contributor.authorSINGHAL, MAYANK-
dc.date.accessioned2022-02-21T08:29:15Z-
dc.date.available2022-02-21T08:29:15Z-
dc.date.issued2021-07-
dc.identifier.urihttp://dspace.dtu.ac.in:8080/jspui/handle/repository/18815-
dc.description.abstractCartoon to Human Translation transforms a 2D vector cartoon face to a Real Human Face. The mapping is based on semantic similarity of both the input domains. This is an image→mage translation problem that finds its applications in the entertainment and animation industry. Cartoon movies evolved from 2D animations in 1930 and became more life-like with timeline. In image synthesis, audio, and other sorts of data, Generative Adversarial Networks have demonstrated promising outcomes. They also produce excellent results when translating images to images. In this research, a CycleGAN based methodology for generating target Human Faces from source Cartoon Faces is proposed, preserving the facial characteristics i.e. face shape, eyebrow alignment and hair style. In order to improve the mapping we have used contour loss along with cycle consistency loss in our model and patch discriminator is used with L2 norm.en_US
dc.language.isoenen_US
dc.publisherDELHI TECHNOLOGICAL UNIVERSITYen_US
dc.relation.ispartofseriesTD - 5345;-
dc.subjectCARTOON FACEen_US
dc.subjectHUMAN FACE TRANSLATIONen_US
dc.subjectCONTOUR LOSS BASED CYCLEGANen_US
dc.subject2Den_US
dc.titleCARTOON FACE TO HUMAN FACE TRANSLATION USING CONTOUR LOSS BASED CYCLEGANen_US
dc.typeThesisen_US
Appears in Collections:M.E./M.Tech. Information Technology



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