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    <dc:date>2026-04-28T05:26:18Z</dc:date>
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  <item rdf:about="http://dspace.dtu.ac.in:8080/jspui/handle/repository/22683">
    <title>DESIGNING A FRAMEWORK FOR CONSTRUCTION AND EVALUATION OF VISUAL NARRATIVE FOR CHILDREN</title>
    <link>http://dspace.dtu.ac.in:8080/jspui/handle/repository/22683</link>
    <description>Title: DESIGNING A FRAMEWORK FOR CONSTRUCTION AND EVALUATION OF VISUAL NARRATIVE FOR CHILDREN
Authors: SINGH, SHRUTI SOHARIA
Abstract: The thesis aims at creation of a framework for construction and evaluation of Visual Narratives&#xD;
for Children. The aim to write the thesis is to bring about a concise format, of creation of visual&#xD;
narratives for children. Since there are various visual narratives created for learning,&#xD;
understanding and educating the children. Learning outcomes vary to these types of visual&#xD;
narratives catering to the multiple subject matter, age group. The styles of the VN are also&#xD;
varying. This thesis aims as providing a clear and precise format supported by case studies.&#xD;
These case studies are created keeping in mind the subject matter, appropriate medium,&#xD;
elements of design and their response has been observed. Based on the analysis of the&#xD;
observations the conclusions are derived. This thesis provides a Format, based on the usage of&#xD;
Elements of Design and their efficacy aiming at learning and education of children. To start&#xD;
with the thesis in the Chapter One, first foremost is the need to define a few pivotal terms for&#xD;
the thesis i.e. Narrative, Visual Narrative and Storytelling. A story being told in a pragmatic&#xD;
manner, sequentially unfolding of events, is a Narrative. The Narrative through Visuals, the&#xD;
unfolding of events visually in a structural format, is a Visual Narrative. The process of telling,&#xD;
listening and discussing stories with others is Storytelling (England 2007). Storytelling is the&#xD;
art of conveying ideas, beliefs, personal experiences, and life lessons through structured&#xD;
narratives that elicit emotional resonance and foster deeper understanding or insight. Serrat, O.&#xD;
(2017). Narratives are stories created by storytellers and understood by audiences through their&#xD;
own experiences (Van Laer et al., 2014). Narratives are usually seen as entertaining rather than&#xD;
persuasive, unlike straightforward factual messages (Green, 2006, 2008; Green &amp; Brock, 2002;&#xD;
Shen, Sheer, &amp; Li, 2015). When people engage with stories, they respond both emotionally&#xD;
(Hamby &amp; Jones, 2022) and mentally (Chang, 2009), which can make them more open to the&#xD;
story's message. This means the persuasive effect of a narrative depends less on logical&#xD;
arguments and more on how relatable, engaging, and immersive the story becomes (Green,&#xD;
2004, 2008).&#xD;
Chapter Two Literature Review, defines the terminology and the key aspects of the thesis like,&#xD;
a story, history of stories, the role of a story, the difference between a story and a narrative, the&#xD;
translation of a story to a narrative to a visual narrative, Role of Visual Narrative, evolution of&#xD;
Visual Narratives, different frameworks of Visual Narratives, aim of VN, Learning through&#xD;
VN, Various psychologists and their study on the learning and development aspects among&#xD;
children, types of learning, learning pedagogy,&#xD;
Chapter Three includes the methodology design and the framework being generated. There&#xD;
have been frameworks, made in the field of social sciences aiming at their impact from different&#xD;
point of views. The literature review chapter contains the frameworks by various scholars. This&#xD;
chapter aims at creating a structural Framework of the Visual Narrative creation, using different&#xD;
Elements of Design and evaluating their Efficacy. The elements of Design (Line, Colour and&#xD;
Space). The VN evaluated on the basis of Engagement, Emotional Response, Curiosity&#xD;
achieved by the VN. The corelation between the above three attributes is established in the&#xD;
literature review chapter. The case studies been developed and response by children is&#xD;
collected, this data has been analysed and conclusions are derived to check the efficacy of the&#xD;
Framework.&#xD;
The case study: ‘Bubble extravaganza’ is a Visual Narrative talks about a very common topic&#xD;
among children, ie. Making Bubble and creating an open-ended narrative. Nearly all children&#xD;
have tried or seen this in some form. Taking such a common topic the development from a&#xD;
more story oriented to a process oriented VN. The Narrative and Visual Narrative is created by&#xD;
myself. The Narrative more focussed on the scientific process and less on the characters. The&#xD;
elaborate and Open- ended narrative approach, where many ways of creating a bubble were&#xD;
VI&#xD;
shown, details of the scientific phenomena are given. The exploration of the different media&#xD;
been used to create the VN. The efficacy of the framework evaluated by the response of the&#xD;
students of the age 10-12 years. The observations were made based on their response to the&#xD;
questionnaire, the Likert tool has been used to measure the response. The statistical evaluation&#xD;
makes the evidences clear. Second case study, using an existing Picture book ‘Leela’s Special&#xD;
Day’, of mine, open-ended in nature has been considered. The students were shown the VN&#xD;
and their observations were analysed. It gave a distinct result, on the basis of the shift created&#xD;
among the three elements of Design in the two versions of the picture book made it very&#xD;
evident, that students for story books, based in certain location (kerala) in this VN in a Rainy&#xD;
season setting described the events better in a high on colour VN contrary to the first case study&#xD;
in which the students responded better towards the VN with less colour and more line drawings.&#xD;
Third Case study, includes an existing Dynamic Visual Narrative without words. The aim to&#xD;
use this VN was the wordlessness, open-ended aspect, the ethnographic location of Mumbai,&#xD;
the stop motion animation and a life of a common family and intense and may emotions been&#xD;
expressed in this 10 min Wordless Visual Narrative. The students of Gurgaon 10-12 years old&#xD;
were shown this VN. They were made to write this story after they finished watching the movie.&#xD;
The evaluation was done by three experts, established curriculum and story writers for&#xD;
Children. Their evaluation was depicted in a statistical form and analysis has been driven out&#xD;
of them. Results show the children were very efficient in remembering the instances,&#xD;
recognising emotions, delivering the sequential comprehension of the story. Observation of&#xD;
students, showed their keen interest and engagement with the Visual Narrative shown. They&#xD;
were quite most of the time just observing the movie.&#xD;
Hence, this thesis throws the light on the development of a framework for further creators of&#xD;
books for learning, text books. The Thesis with observation, evaluations, analysis and&#xD;
conclusions been derived gives a concrete ground to the framework developed. It also marks&#xD;
the way for further research to be carried out subsequently in depth from the point of view of&#xD;
selected media, age group pf children, with different abilities. It is always one learning that&#xD;
leads to another.</description>
    <dc:date>2025-11-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.dtu.ac.in:8080/jspui/handle/repository/22578">
    <title>A FRAMEWORK FOR FRUGAL DESIGN AND ITS ASSESSMENT</title>
    <link>http://dspace.dtu.ac.in:8080/jspui/handle/repository/22578</link>
    <description>Title: A FRAMEWORK FOR FRUGAL DESIGN AND ITS ASSESSMENT
Authors: KUMARI, ANURADHA
Abstract: The global challenges of environmental degradation and unequal access to the benefits&#xD;
of technological developments require a significant shift in how we approach product&#xD;
design and development. Traditional resource-intensive design practices are not&#xD;
sustainable, and current innovations often fail to achieve a critical portion of the&#xD;
world's population due to cost and adaptability issues. This research addresses these&#xD;
challenges by developing a Design framework as a generally applicable strategy for&#xD;
creating effective and sustainable solutions.&#xD;
In this research, we have developed a design framework that is frugal in terms&#xD;
of resource consumption throughout its lifecycle. The frugal design framework&#xD;
consists of five dimensions, beginning with redefining the frugal design concept.&#xD;
Moving beyond the commonly held perception of frugal design as an affordable&#xD;
innovation for marginalized communities, this research proposed a new universal&#xD;
understanding of the frugal design concept. Frugal design (FD) is defined as a&#xD;
resource-conscious innovation that develops high-performance, long-term, sustainable&#xD;
functional solutions. This expanded perspective goes beyond specific economic or&#xD;
geographical boundaries. Frugal design is seen as a globally relevant, strategically&#xD;
advantageous approach to various design challenges in various industries and contexts.&#xD;
This reconceptualization forms the basis for identifying essential attributes that define&#xD;
effective frugal design: sustainability, function, inclusion, and performance. These&#xD;
attributes are interconnected dependencies that must be harmoniously integrated&#xD;
throughout the design and development process. These attributes emphasize creating&#xD;
products that minimize resource consumption and environmental impact over the&#xD;
lifecycle, providing essential and reliable functionality, and are accessible, relevant, or&#xD;
exceed required performance standards in the intended operational context of a diverse&#xD;
global user base. Later, this research introduces a frugal design evaluation model&#xD;
(FDEM) for practicing these attributes. This evaluation model is developed through&#xD;
identified core attributes and enhanced with user feedback. Frugality index, defined on&#xD;
a scale of 1-5, measures the product's frugality quotient based on associated&#xD;
criteria/attributes. It also guides the designers to improve designs based on user insights,&#xD;
indicating the criteria the product lacks and making them understand why some products&#xD;
and features are acceptable over others at the user level. Furthermore, to understand the&#xD;
systemic challenges hindering the broader adoption of FD, the research delves into a&#xD;
comprehensive analysis of the entire product lifecycle, revealing the inefficient and&#xD;
wasteful use of key input resources (material, energy, information, time, and space)&#xD;
are major and frequently disregarded contributing factor to the inability to get&#xD;
frugal design outcomes.&#xD;
A central contribution to this research is developing an IO(Input-output) frugal&#xD;
design framework. A structured and systematic approach is presented to optimize&#xD;
resource use for various design processes. The main goal of this framework is to&#xD;
streamline the development process by strategically focusing on critical input&#xD;
resources (e.g., materials, energy, information, space, time, etc.), the generation of&#xD;
valuable outputs (e.g., sustainability, function, inclusion, performance improvements,&#xD;
etc.), and simplifying inherently complex systems and strategically effective values.&#xD;
This IO framework provides designers and decision makers with a more informed&#xD;
strategic foundation for resource allocation and design compromises, enabling them to&#xD;
v&#xD;
create sustainable and integrated solutions by optimizing critical resources.&#xD;
Quantifying the complex relationship between specific design decisions and their&#xD;
concrete effects on frugal design outcomes. This innovative approach substantially&#xD;
advances traditional, often more intuitive, experience-based design processes.&#xD;
Overemphasizing frugality with respect to five input resources can result in&#xD;
solutions that, while meeting resource efficiency goals, compromise user experience,&#xD;
which prevents widespread adoption and eventually minimizes the intended benefits&#xD;
of frugal design. Therefore, including Design Thinking (DT) in the frugal design&#xD;
paradigm provides a promising path to expand its capabilities.&#xD;
This research develops a frugal design thinking (FDT) framework.&#xD;
Recognizing the inherent limitations of traditional linear and often closely focused&#xD;
problem-solving methods, especially when facing the complexity and dynamic&#xD;
limitations of resource-scarce environments. FDT offers a powerful synergistic&#xD;
integration of the core principles and iterative processes of Design Thinking (DT) and&#xD;
the resourcefulness and value-orientation of Frugal Design (FD). This integrated&#xD;
approach provides a structured yet highly adaptive, human-centric methodology for&#xD;
manufacturers to effectively address multifaceted manufacturing and design&#xD;
challenges in a resource-limited context. This new framework represents a key&#xD;
contribution to the field with a practical and implementable roadmap to promote the&#xD;
ubiquitous culture of economic innovation within an organization, while&#xD;
simultaneously promoting the creation of effective solutions that effectively meet&#xD;
global needs related to sustainability, accessibility, and affordability. The FDT&#xD;
framework provides a transformative perspective on how design is used in an&#xD;
increasingly resource-conscious, interconnected world, providing both practitioners&#xD;
and researchers with the tools to advance frugal design principles and practices for a&#xD;
more sustainable and equitable future.</description>
    <dc:date>2025-12-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.dtu.ac.in:8080/jspui/handle/repository/22563">
    <title>FRAMEWORK FOR SUSTAINABLE PACKAGING DESIGN</title>
    <link>http://dspace.dtu.ac.in:8080/jspui/handle/repository/22563</link>
    <description>Title: FRAMEWORK FOR SUSTAINABLE PACKAGING DESIGN
Authors: SINGH, TARUNA
Abstract: Addressing the sustainability challenges of packaging waste has become an alarming global&#xD;
need. A neglected yet important environment issue is the function of packaging in reducing the&#xD;
amount of content losses. There is a large gap between real life design implementation and&#xD;
sustainability intentions despite industry commitments to sustainable packaging solutions. The&#xD;
focus here lies on design attributes of packaging that can be utilized to conserve resources&#xD;
effectively and minimize the environmental impact. This Thesis fills this gap by determining&#xD;
the priority list of the key design attributes for Sustainable Packaging Design (SPD) and&#xD;
creating an inclusive framework to enable their practical implementation. Using a mixed-&#xD;
methods research design incorporating systematic literature review, expert interviews (n=30),&#xD;
with Kano method analysis, the study initially established the key design attributes driving&#xD;
effective sustainable packaging innovation. The findings indicated the key design attributes&#xD;
blocks of effective SPD.&#xD;
Drawing on these findings, this dissertation offers the Sustainable Packaging Initiate - Innovate&#xD;
Design (SPIID) framework—a new methodological tool for bringing theoretical sustainability&#xD;
principles to tangible design specifications. The SPIID framework is a three phased: Initiate –&#xD;
Integrate - Innovate and 5- steps, interconnected process. This three-phase framework (Initiate,&#xD;
Integrate, Innovate) is introduced, enabling the strategic integration of design attributes that&#xD;
elevate sustainable packaging performance. Each phase employs specific tools and&#xD;
methodologies for resolving the critical design attributes found and dealing with the inherent&#xD;
trade-offs between sustainability goals and functional needs. To test the SPIID framework, an&#xD;
assessment via Expert group sessional insights (n=30) validated the framework's utility,&#xD;
usability, and applicability to varied packaging contexts. Practitioners from the industry,&#xD;
academics and entrepreneurs most appreciated the framework's methodical process of dealing&#xD;
with sustainability trade-offs and its ability to encourage cross-functional collaboration&#xD;
between design, engineering, and sustainability groups in their decision-making process.&#xD;
This study contributes to three important areas in the field. First, it provides a holistic basis for&#xD;
understanding critical design attributes affecting successful sustainable packaging innovation&#xD;
using design thinking. Second, it presents a tested framework that closes the gap between&#xD;
theoretical principles of sustainability and practical using design thinking. Third, it presents&#xD;
evidence-based findings on the effectiveness of integrated design strategies in tackling intricate&#xD;
sustainability issues in packaging. The SPIID methodology provides designers, and&#xD;
sustainability experts with a structured approach for creating packaging solutions that reconcile&#xD;
environmental, economic, and functional factors. Areas of future research are the extension of&#xD;
the framework to new packaging technologies, creation of digital tools to facilitate its use, and&#xD;
its extension to cover more comprehensive circular economy concepts in product-packaging&#xD;
systems.</description>
    <dc:date>2025-12-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="http://dspace.dtu.ac.in:8080/jspui/handle/repository/22562">
    <title>ENHANCING USER EXPERIENCE WITH AUTOMOBILE DESIGN, A STUDY</title>
    <link>http://dspace.dtu.ac.in:8080/jspui/handle/repository/22562</link>
    <description>Title: ENHANCING USER EXPERIENCE WITH AUTOMOBILE DESIGN, A STUDY
Authors: AHMAD, SHAHID
Abstract: The evolution of automobile design has transitioned from a purely engineering-driven&#xD;
approach to a user-cantered paradigm, recognizing that user experience (UX) plays a&#xD;
pivotal role in consumer satisfaction and market success. This research systematically&#xD;
integrates UX factors into the automobile design process, addressing critical&#xD;
parameters such as safety, functionality, ergonomics, aesthetics, sustainability,&#xD;
connectivity, ease of use, accessibility, responsiveness, and navigation. Despite the&#xD;
increasing significance of UX in automobile development, existing frameworks fail to&#xD;
holistically incorporate these factors into the design lifecycle.&#xD;
A mixed-methods research approach was employed, combining quantitative surveys&#xD;
and qualitative expert interviews. The study utilized the Delphi method in two stages:&#xD;
first, to identify key UX parameters through expert consensus, and second, to validate&#xD;
the refined framework with experienced design professionals. Data was gathered from&#xD;
over 150 automobile designers, spanning various expertise levels and domains,&#xD;
ensuring a diverse and industry-relevant perspective. A comparative case study&#xD;
analysis was conducted on two prominent car segments Compact SUVs and&#xD;
Hatchbacks evaluating vehicles based on the proposed UX framework. Parameters&#xD;
were assessed using a Likert-scale evaluation, and real-user surveys were conducted&#xD;
to validate the framework’s applicability in practical scenarios.&#xD;
Findings indicate that UX factors significantly influence design preferences, with&#xD;
safety, ergonomics, and functionality emerging as critical determinants of user&#xD;
satisfaction. The study demonstrates that integrating UX considerations enhances not&#xD;
only usability but also brand perception and competitive positioning. The developed&#xD;
User Experience Driven Automobile Design (UX-DAD) framework provides a&#xD;
structured methodology for assessing and optimizing UX in vehicle design. This&#xD;
framework offers a practical tool for automobile manufacturers, designers, and UX&#xD;
strategists to create vehicles that align with evolving consumer expectations. The&#xD;
research contributes to academic discourse by establishing a structured UX assessment&#xD;
model while providing actionable insights for industry practitioners. Future research&#xD;
can expand validation across diverse vehicle segments and global markets to further&#xD;
refine the UX-DAD framework.</description>
    <dc:date>2025-10-01T00:00:00Z</dc:date>
  </item>
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