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  <title>DSpace Collection:</title>
  <link rel="alternate" href="http://dspace.dtu.ac.in:8080/jspui/handle/repository/22557" />
  <subtitle />
  <id>http://dspace.dtu.ac.in:8080/jspui/handle/repository/22557</id>
  <updated>2026-10-19T01:27:14Z</updated>
  <dc:date>2026-10-19T01:27:14Z</dc:date>
  <entry>
    <title>LUXURY VENUE CLASSIFICATION AND  DISCOVERY FOR EVENT PLANNERS</title>
    <link rel="alternate" href="http://dspace.dtu.ac.in:8080/jspui/handle/repository/23150" />
    <author>
      <name>GUPTA, RAASHI</name>
    </author>
    <author>
      <name>Das, Partha Prathim (SUPERVISOR)</name>
    </author>
    <id>http://dspace.dtu.ac.in:8080/jspui/handle/repository/23150</id>
    <updated>2026-10-05T04:47:06Z</updated>
    <published>2026-04-01T00:00:00Z</published>
    <summary type="text">Title: LUXURY VENUE CLASSIFICATION AND  DISCOVERY FOR EVENT PLANNERS
Authors: GUPTA, RAASHI; Das, Partha Prathim (SUPERVISOR)
Abstract: The Cvent Supplier Network (CSN) is a widely used business-to-business venue sourcing &#xD;
platform that connects event planners with hotels and venues across hundreds of countries. &#xD;
Within this marketplace, luxury venues form a high-value segment and consistently generate a &#xD;
disproportionate share of request-for-proposal (RFP) activity relative to their share of total &#xD;
listings. Despite this, CSN offers no systematic method for identifying, classifying or surfacing &#xD;
these venues in a way that reflects how planners evaluate luxury or how luxury hotels seek to &#xD;
position themselves. &#xD;
This thesis documents a six-month industry research project conducted within the Product &#xD;
Design team at Cvent, focused on understanding the gap between how planners experience &#xD;
luxury venue discovery on CSN and what the experience could offer them. The research was &#xD;
carried out in two phases. The first phase, Discovery, combined a platform audit of CSN's &#xD;
existing flows, qualitative interviews with six event planners and ten hoteliers, a competitive &#xD;
analysis of five alternative venue sourcing platforms and a quantitative analysis of platform &#xD;
data drawn from CSN's internal Client Loyalty Survey (CLS) records and RFP transaction logs. &#xD;
The second phase, Solution Exploration, synthesised research findings into a refined problem &#xD;
statement, a user persona and a customer journey map, and then proposed a set of design &#xD;
solutions that were subsequently presented to and validated by the product management and &#xD;
design leadership team at Cvent. &#xD;
The key finding of the research is that a significant number of venues that genuinely qualify as &#xD;
luxury by objective criteria are not tagged as luxury on the platform, yet these venues receive &#xD;
approximately six times more RFPs than venues that are tagged as luxury but do not meet the &#xD;
same criteria. This mismatch between the platform's classification system and actual planner &#xD;
behaviour points to a structural problem in how luxury is defined and surfaced on CSN. &#xD;
The proposed solution introduces a luxury classification framework based on a tiered scoring &#xD;
model that draws on external industry accreditations, platform behavioural data and venue &#xD;
profile attributes. Building on this framework, the solution centres on a luxury toggle within &#xD;
the search experience, allowing planners to shift directly into a pre-filtered view of verified &#xD;
luxury and ultra-luxury venues. Supporting changes to the venue profile page and the hotelier &#xD;
listing template are also proposed. &#xD;
Evaluative research in the form of usability testing on the prototyped solution is planned as the &#xD;
next phase of this project. Findings from that research will be incorporated into this document &#xD;
once complete. A dedicated section has been reserved for this purpose in Chapter 5.</summary>
    <dc:date>2026-04-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>FROM CHAOS TO FOCUS: DESIGNING AN EXPERIENTIAL SYSTEM FOR ATTENTION MANAGEMENT</title>
    <link rel="alternate" href="http://dspace.dtu.ac.in:8080/jspui/handle/repository/23032" />
    <author>
      <name>BHATT, NALIN</name>
    </author>
    <author>
      <name>Kashyap, Deepika (SUPERVISOR)</name>
    </author>
    <id>http://dspace.dtu.ac.in:8080/jspui/handle/repository/23032</id>
    <updated>2026-07-08T05:12:05Z</updated>
    <published>2026-04-01T00:00:00Z</published>
    <summary type="text">Title: FROM CHAOS TO FOCUS: DESIGNING AN EXPERIENTIAL SYSTEM FOR ATTENTION MANAGEMENT
Authors: BHATT, NALIN; Kashyap, Deepika (SUPERVISOR)
Abstract: The increasing presence of smartphones and digital platforms has transformed the&#xD;
way people study and work, while also creating new challenges related to distraction,&#xD;
fragmented attention, and reduced focus.While focusing has always been a challenge&#xD;
for mankind, digital distraction has added to the difficultly Existing solutions such as&#xD;
productivity applications, timers, and website blockers often rely heavily on self&#xD;
control and remain confined to the digital environment, limiting their effectiveness&#xD;
for many users. This project explores the possibility of supporting focused work&#xD;
through a combination of physical and digital interventions that influence user&#xD;
behaviour rather than merely tracking it.&#xD;
The outcome of the project is Spine, a focus-support system designed to encourage&#xD;
sustained attention during study and work sessions. The system combines a chair&#xD;
mounted ergonomic support device with a companion mobile app. By introducing&#xD;
environmental cues, social accountability, session timers, and a deliberate separation&#xD;
between the user and their smartphone, the system aims to create a structured&#xD;
transition from distraction to focused engagement. The design draws upon principles&#xD;
of behavioral design, habit formation, ergonomics, and digital well being to develop&#xD;
a more immersive and intentional focus experience.&#xD;
The project was developed through secondary research, user surveys, concept&#xD;
exploration, prototyping, and iterative design evaluation. Findings indicated that&#xD;
distraction is influenced not only by digital notifications but also by environmental&#xD;
conditions, routines, and the absence of meaningful focus rituals. Rather than&#xD;
positioning focus as an issue of willpower alone, the project investigates how design&#xD;
can shape behaviors and environments that support concentration.&#xD;
The thesis demonstrates how an integrated product-service system can address&#xD;
contemporary challenges of attention management by combining physical interaction,&#xD;
behavioral triggers, and digital support into a cohesive user experience. The resulting&#xD;
concept offers a potential direction for designing focus-oriented experiences that&#xD;
respond to the realities of an increasingly distracted digital culture.</summary>
    <dc:date>2026-04-01T00:00:00Z</dc:date>
  </entry>
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